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Poker is a Game of Skill
Since the earliest days of poker, people have made the mistake of considering it a gambling game. It seems to be a gambling game because it is usually played for money and in fact it is no good if it is not played for money. Nevertheless, poker is farther from a gambling game than almost any other card game you can think of, even contract bridge. Despite the fact that there are innumerable forms of poker and that the strategy differs in all of them, good players will almost always wind up winners and poor players will almost always wind up losers. As these pages unfold, I will give many bits of advice on how to be a skillful and winning player rather than a losing one, but I can sum the whole principle up with my first bit of advice, which is as follows:
If you aren't beating the game, you are being outplayed. There is a reason why you lose, even if you can't figure it out.
Mathematically, all things are possible. Out of a hundred thousand players, there will be two or three good players who consistently hold bad cards and lose when they should win, and there will be two or three poor players (to balance them) who consistently hold good cards and win when they should lose. It is a form of self-deceit and a matter of flying in the face of probabilities to think you are one of the unlucky few if you are losing when you think you should be winning. For nearly all players, the cards do even up in the long run. They do not come out exactly even—that would be as unusual, over the course of a lifetime, as for a player always to have 10 percent the better of it—but they come close to even. Most players will hold somewhere between 48 percent and 52 percent of all the good cards they are entitled to. That creates a range of 4 percent. The minimum advantage of the good poker player over the poor poker player is 10 percent and in a game in which there is a wide disparity—as when one very good player plays with a bunch of total palookas—the advantage can be 25 percent or more. Therefore a consistent bad card holder (who gets only 48 percent of the good cards) will still have enough percentage in his favor to make him a winner. If he is a poor cardholder he may win a little less than he should, and if he is a good cardholder he may win a little more, but he will still win.
The conclusion is this: When you have read this book, and put into practice its precepts, and when you are convinced that you are playing the game as well as possible, then if you still lose your only recourse is to find a different game to play in, a game in which the other players are not quite so good.
It has often been said that poker has no official laws. I have been guilty of making that statement myself. When I reconsider I realize that exactly the opposite is true. Poker has innumerable sets of official laws.
There is no disagreement about the laws of correct procedure. Everyone agrees on the rank of the cards, the order of play, the method of betting, etc.
The only disagreement is on irregularities and what should be done about them. The ethics in a tough club game are entirely different from the ethics in a polite parlor game. If a player miscounts his chips and puts into the pot more than he should, a group of strangers might make him leave them in, a private men's club might slap on him a penalty of a chip or two, and a group of personal friends would let him withdraw the excess without any question whatsoever. If a player acts out of turn, a gambling house will let him get away with it because to inflict a penalty might offend the player and lose a customer; a group of his friends might penalize him in a good-natured way; a mixed group of husbands and wives in a family game probably would not even notice it.
If a man says he has filled a flush, bets, and then is found to be bluffing, in a family game he is considered a trifle dishonest; in a men's club he is considered to have played exactly according to the traditions of the game. To sandbag—to check and then raise when someone bets into you—is considered the essence of poker by the majority of serious players but so enrages most people that professional clubs have had to make a rule against it. In a tough game one can make the most outrageous statements about his hand and the practice is not only tolerated but is sneered at as being kid stuff that has no chance to fool anybody; but in the refined purlieus of a society living room it is considered a little less than nice.
You can imagine what the general attitude would be in a game among experienced players if someone, before betting, asked, "I've forgotten—does a full house beat a flush?" But in the casual family game such a question is not too unusual and no one draws any particular conclusions from it. It would not even arouse any comment unless the woman who asked happened to hold neither a full house nor a flush, in which case she would probably be gossiped about as being a bit too smart for her own good.
In the game of poker these dilemmas are solved by the fact that every club, group, or even an individual social game has the right to make its own rules. The rules can be and are made so as to conform to the temper and preferences of the players in the game.
Nevertheless it is not only desirable but almost essential that such rules be written. Then, when any misunderstanding or question arises, the players can consult the written rules and stick by them, whatever they say, so that there can be no hard feelings.
The poker laws in this book (page 76) are recommended for adoption by any game or group of players. These laws follow those adopted by principal clubs and gambling houses throughout the United States, and especially from Nevada westward. There are several other admirable codes of poker laws and from a practical standpoint it does not make a great deal of difference which code is adopted as long as the players adopt some code and stick by it.
Since a poker game is "every man for himself," poker players are by nature rugged individualists. A group of serious players seldom see why anyone else should be permitted to make laws for them. They prefer to make their own, or to at least look over the available remedies that have been tried and select the ones they like best. There is nothing wrong with this as long as every player in the game clearly understands what procedure will cover each particular case and as long as the laws are written so that there can be no misunderstandings about them.
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