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internet poker tournament rules

Draw Poker

26.  The Draw, (a) When each player has exactly called the
highest previous bet, without raising, or has dropped, the first
betting interval ends. The dealer picks up the undealt portion
of the pack, and each active player in turn to his left may dis­
card one or more cards, whereupon the dealer gives him that
number of cards, face down, from the top of the pack. A player
need not draw unless he so chooses.

(b) If the dealer is an active player, he must announce how many cards, if any, he is drawing. At any time following the draw and before the first player in turn bets or checks in the final betting interval, any active player may ask any other active player how many cards he drew. The latter player must answer, but the questioner has no redress if the answer is incorrect. [It is considered unethical, however, to give an incorrect answer intentionally.]

(c) The dealer may not serve the bottom card of the pack. If the pack exclusive of this card does not suffice for the draw, the dealer must assemble all cards previously discarded, plus the bottom card of the original pack; shuffle these cards; offer them for a cut; and continue dealing. The cut shall be as provided in paragraph 6 (b) except that only an active player may cut. The opener's discards and the discards of any player yet to draw are excluded from the new pack if they have been kept separate and can be identified.

27.  Irregularities in the draw, (a) Wrong number of cards. If
the dealer gives a player more or less cards than he asks for in
the draw, the error must be corrected if the player calls atten­
tion to it before he has looked at any of the cards. Unless a
card has been served to the next active player in turn, the dealer
must correct the error by supplying another card or restoring
the excess to the top of the pack, as the case may be. If the next
player has been served, the player may discard from his hand
additional cards to accept an excess draw without going over a
five-card hand; if he has already discarded and the draw is in­
sufficient to restore his hand to five cards, his hand is foul. If
the player has looked at any card of the draw and the entire
draw would give him an incorrect number of cards, his hand
is foul.

(b)  Card exposed. If any card is exposed in the draw, whether
or not it was faced in the pack, the player must accept the first
such card but any additional exposed card to be dealt to him
is dead and is placed among the discards. After the dealer has
served all other active players, he serves additional cards due
the player from the top of the pack.

(c)  Draw out of turn. If a player allows a player at his left to
draw out of turn, he must play without drawing, or drop. If he
has already discarded any card, his hand is foul.

(d)  A player may correct a slip of the tongue in stating the
number of cards he wishes to draw, but only provided the dealer
has not yet given him the number of cards he first requested.

(e)  If a player discards a number of cards that would make
his hand incorrect after the dealer gives him as many cards as
he asked for, his hand is foul.

28.  Showing openers. The player who opens must prove that
he held a legal hand of five cards including the strength (if any)
required to open. If he is in the showdown he must show his
entire hand face up. In any other case, before discarding his entire hand he must show his openers face up and his remaining cards, if any, face down.

29.  Splitting openers. The player who opened may split his
openers (discard one or more cards essential to them) and he
need not announce that he does so. He may put his discard in
the pot, face down, for reference later.  [For example, having
opened with ♠ Q, ♥ Q J 10 9, he may discard the ♠ Q and
draw one card. It is not customary for the opener to put his
discard in the pot, since he can usually demonstrate to the other
players' satisfaction that he held openers.]

30.  False openers, (a) If it is ascertained at any time that a
player opened without proper openers, or that his hand con­
tains too many cards, his hand is foul and all chips he has bet
are forfeited to the pot.

(b)   If false openers are discovered before the draw, any other
player in turn to the offender's left (excluding those who passed
in their first turns) may open and play continues; but any player
except the offender may withdraw from the pot any chips he put
in after the pot was falsely opened. If no one can open, the
remainder of the pot remains for the next deal.

(c)  If false openers are discovered after every player but the
offender has dropped, each other player may withdraw from
the pot any chips he put in after the pot was falsely opened.

(d)  If false openers are discovered after the draw, and when
any active player remains, play continues and the pot goes to
the highest hand at the showdown, whether or not any player
had openers. [If there is no hand at the showdown that is not
foul, the pot remains and goes to the winner of the next pot.
Regardless of other circumstances, a hand that has dropped can
never win a pot.]

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